TCG Duel

Play different games with TCG Duel Trading Cards

Collection

MINIGAMES
ATTACK WAVE logo

ATTACK WAVE

Build your attack and fight your way towards goal! Choose 3 outfield players and a goalkeeper, beat the opponent’s players one by one and earn your chance to shoot with the Goal Card. Score 2 goals before your opponent to win the match.

1. CHOOSE YOUR PLAYERS

Each player selects 3 outfield players and 1 goalkeeper and places the cards face down. 

2. START THE GAME

The first player to score 2 goals wins the game.

3. PLAYER DUEL

Both players turn over one outfield player and place it in the PLAYER IN ACTION area. Compare the HEA attribute – the player with the higher value becomes the attacker.

4. ATTACK VS DEFENCE

The attacker must defeat all 3 opposing outfield players one by one. For each duel, the attacker chooses one attribute to compare. Each attribute can only be used once during a single attack.

5. SHOT ON GOAL

After defeating all three opposing players, the attacker attempts a shot against the goalkeeper using a Goal Card.

6. FINISH THE ATTACK

Cover the number of spaces on the Goal Card shown by the goalkeeper’s goal icon. The shooter gets the number of attempts indicated on their card.

If the shooter chooses an uncovered number, they score a goal. A maximum of 1 goal per turn can be scored.

WINNER

The first player to score 2 goals wins.

A player who completes an attack and scores a goal cannot attack again during the same game.

DUEL CLASH  logo

DUEL CLASH

Put your players head-to-head and let their attributes decide the battle! Flip a card, choose an attribute and compare the values with your opponent. Win rounds, collect points and be the first to reach 10 to claim victory.

1. SHUFFLE THE DECK

Make sure your deck contains at least 10 outfield player cards (excluding goalkeepers). Both players shuffle their own decks.

2. FLIP A CARD

Both players flip the top card of their deck.

3. CHOOSE AN ATTRIBUTE

The active player chooses one attribute to compare.

4. COMPARE VALUES

Compare the chosen attribute on both cards. The player with the higher value wins 1 point.

5. SWITCH ROLES

In the next round, the other player chooses the attribute.

WINNER

The first player to reach 10 points wins.
If the score reaches 9:9, a player must take a 2-point lead to win.

ALTERNATIVE VERSION

Instead of choosing an attribute each round, compare the attributes in a fixed sequence:

SPD → SKL → … → TAC

KING OF THE PITCH logo

KING OF THE PITCH

Take control of the whole pitch! Build your Attack, Midfield and Defence decks, draw one player from each and battle across all three areas. Choose your attributes wisely and be the first to win 4 rounds to become the King of the Pitch.

1. DEAL THE CARDS

Create 3 decks: Attack, Midfield and Defence.

2. DRAW CARDS

Draw 1 card from each deck.

3. PLACE THEM FACE DOWN

Place all three cards face down.

4. SEGMENT BATTLE

Compare the cards across the three segments:

  • Player A chooses the attribute for the first segment.
  • Player B chooses the attribute for the second segment.
  • If the score is tied, Player A chooses the attribute for the third segment.

The higher attribute value wins the segment and earns 1 point.

5. NEW ROUND

In the next round, the other player goes first.

WINNER

The game is played as a Best of 7.
The first player to win 4 rounds wins the game.

PACK BATTLE logo

PACK BATTLE

Turn your freshly opened packs into an instant battle! Open 3 packs, shuffle your player cards and face your opponent card by card, alternating between ATT and DEF. Win the most duels and you’ll not only take the victory – you can also choose one card from your opponent.

1. OPEN THE PACKS

Each player opens 3 packs.

2. SHUFFLE THE PLAYERS

Combine all player cards into a single deck and shuffle them.

3. FLIP A CARD

Both players flip the top card of their deck.

4. DUEL

Compare the cards:

  • 1st battle: the higher ATT wins.
  • 2nd battle: the higher DEF wins.
  • Continue alternating between ATT and DEF for the following battles.

SPECIAL CARDS

Joker, On Fire and Iron Wall cards automatically win the duel.

WINNER

The player who wins the most duels wins the game.

The winner may choose any one card from their opponent.

SPEED VERSION

For a quicker game:

  • Open only 1 pack.
  • Choose 5 players.
  • The first player to win 3 battles wins the game.

Official card manufacturer

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